spydre Posted January 3, 2014 Share Posted January 3, 2014 Okay, I get why someone would want to put a kick on a mod, for the most part - for the VV/VW, or whatever else kicks do. HOWEVER, does that limit the mod in any other way, I mean, take away why you want a mod in the first place, and just turn it into an APV? So......I guess, is a kicked mod different from an APV is what I'm asking. Link to comment Share on other sites More sharing options...
Proetus Posted January 3, 2014 Share Posted January 3, 2014 Not really. Link to comment Share on other sites More sharing options...
DragonGunner Posted January 3, 2014 Share Posted January 3, 2014 Hahahaha. My kick's cost more than most of my mods. But I love the idea of taking out the guts (kick) from a particular device and putting it into another one. Can't do that with an electrical device. Different mechanical devices to satisfy my mood for the day and with the cheap mechanicals that are as good as some of the originals equals a win win in my book. Now that's flexibility that I love. Link to comment Share on other sites More sharing options...
spydre Posted January 3, 2014 Author Share Posted January 3, 2014 So what does a mmech mod retain from its umm,, mechiness when you kick it? Sub ohm I'm assumming different ods have different qualities, right? Link to comment Share on other sites More sharing options...
Proetus Posted January 3, 2014 Share Posted January 3, 2014 Correct! Maintains the sub ohm capability. The only sub ohm VW I'm aware of is the DNA 20. I'm not sure if the DNA 12 has the capability. Listed specs show 1ohm, however it will fire down to .6 spydre 1 Link to comment Share on other sites More sharing options...
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