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Showing content with the highest reputation on 12/06/2017 in all areas

  1. Thank you very much!
    1 point
  2. Each battery would be providing half of the required amperage in terms of mah but the full amperage is running through both batteries. Think of it as a single, two cell battery providing 7.2V @ 15.2A. And yes, you are good to go!
    1 point
  3. MRSpivey

    First MOSFET Mod Build

    Thanks Walt. I learned a bit with this that will enable my next one to turn out better cosmetically.
    1 point
  4. Walt

    Hey there

    Nothing stupid there at all. Sounds like an excellent build. Can't wait to see the pictures! And ya, this place is a little quiet especially during nice weather when folks can be out and doing other things. I can assure you however, the quality of the folks here is tops!
    1 point
  5. Walt

    Hey there

    Welcome to the forum! Please forgive me if you are on top of everything I am about to write but the following is the obligatory safety intro to mech mod building, lol. Or at least everything I can think of right now. Google "Battery Mooch" and to find charts he has posted on vaping batteries. 18650 batteries are rarely rated accurately. Battery Mooch tests batteries specifically for vaping and publishes the CDR or continuous discharge rate for batteries. Use the CDR value when calculating your builds and leave a little "head room". In other words if the CDR is 20A build safe for say 18A. When using ohms law to calculate your amp draw use the max battery voltage of 4.2 volts to make your calculations. Google and use "steam engine wire wizard" to design your builds. This will help greatly in coming up with the right resistance the first time. Inspect your batteries well. No rips, tears, degradation of the wrap or positive post insulator. Use fresh high drain batteries as specification by Battery Mooch. Always use a resistance meter and double check the resistance of you atty fully assembled to ensure the proper desired resistance. Use common sense when vaping a mech mod. If it starts getting hot. Put it down. Batteries do not explode but if they go into thermal run away they will outgas. They will do this at an extremely rapid rate. Especially tube mech mods are prone to not adequately vent if a battery goes into thermal run away and the mod will "blow apart". In reality there is little difference between blowing apart and blowing up. Pieces/parts will fly with great force causing damage to humans. The heat involved in the experience is also intense again causing damage to humans. A hint on building for mech mods. Start using simple round wire. Simple wire has the less mass than exotic coils and will heat faster and with less power applied. Once you get the hang of building for a mech, there is plenty of time to play with different wire configurations. Good luck! Looks like a beautiful mod!
    1 point
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